Features Overview
Sadly this game was not greenlit, so I can’t go into detail on the designs.
However, I am incredibly proud of our vertical slice and the progress we had made.
We had a lot of fun and unique ideas that I wish the world could have seen.
systems design
As the lead systems designer from the beginning of the project, I was in charge of defining how and why Snake Eyes progresses through the game. My goal was to tightly interweave progression systems with the narrative, time period, and setting of the game.
Narrative design
I worked closely with the creative director, game director, narrative lead, and lead writer in working through the plot. It was important to me to make sure that the motivations of both Snake Eyes and the player were aligned.
source of truth
Due to my frequent work with directors and ownership of the game loop, I was very familiar with the game from start to finish and became a point of contact for questions and feedback.